Using an analogy to explain immersive story

by justingibbs on September 3, 2008

The book, Made to Stick: Why Some Ideas Survive and Others Die by Chip and Dan Heath is about how to make something memorable, to make it stick. One thing they suggest is to use analogies.

Analogies make it possible to understand a compact message because they invoke concepts that you already know.

I’m always trying to find a better way to explain immersive story. It’s hard enough that most people are still struggling to comprehend virtual worlds. But maybe making the analogy of immersive story to plays can help.

Immersive story is a play in a virtual world where the characters are computer controlled bots (NPCs) and instead of sitting in the audience a viewer takes on the role of the protagonist, the story emerging as they interact with the other characters.

How’s that work, that make it easier to understand?

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